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<html><head><title>Directory of Netpbm programs</title></head>

<body>

<h1>Netpbm Program Directory</h1>
<BR>
<?makeman .SH NAME ?>
<?makeman netpbm_directory \- netpbm library directory ?>

<p>We have the programs divided into these categories:

<ul>
<li><a href="#converters">Converters</a>
<li><a href="#editors">Editors</a>
<li><a href="#generators">Generators</a>
<li><a href="#analyzers">Analyzers</a>
</ul>


<H2 id="converters">Converters</H2>

<DL COMPACT>

<DT><B><a href=pnmtopnm.html>pnmtopnm</a></B>
<DD>convert PNM image to PNM raw or plain

<DT><B><a href=pgmtopgm.html>pgmtopgm</a></B>
<DD>convert PGM or PBM image to PGM

<DT><B><a href=ppmtoppm.html>ppmtoppm</a></B>
<DD>convert PPM, PGM, or PBM image to PPM

<DT><B><a href=pamtopam.html>pamtopam</a></B>
<DD>convert PAM image to PAM

<DT><B><a href=pbmtopgm.html>pbmtopgm</a>     </B>
<DD>convert PBM image to PGM by averaging areas

<DT><B><a href=pgmtopbm.html>pgmtopbm</a>     </B>
<DD>(Obsolete) convert PGM image to PBM by dithering

<DT><B><a href=pgmtoppm.html>pgmtoppm</a>      </B>
<DD>colorize a PGM into a PPM

<DT><B><a href=ppmtopgm.html>ppmtopgm</a>     </B>
<DD>convert PPM image to PGM

<DT><B><a href=ppmtompeg.html>ppmtompeg</a>    </B>
<DD>
convert series of PPM frames to an MPEG movie

<DT><B><a href=jpegtopnm.html>jpegtopnm</a>    </B>
<DD>
convert JFIF/JPEG/EXIF file to Netpbm format

<DT><B><a href=pnmtojpeg.html>pnmtojpeg</a>    </B>
<DD>
convert PNM to JPEG/JFIF/EXIF format

<DT><B><a href=pamtojpeg2k.html>pamtojpeg2k</a>    </B>
<DD>
convert PNM/PAM to JPEG-2000 code stream

<DT><B><a href=jpeg2ktopam.html>jpeg2ktopam</a>    </B>
<DD>
convert JPEG-2000 code stream to PAM/PNM

<DT><B><a href=anytopnm.html>anytopnm</a>     </B>
<DD>
convert any graphics format to Netpbm format

<DT><B><a href=bmptopnm.html>bmptopnm</a>     </B>
<DD>
convert Windows or OS/2 Bitmap file to PPM or PGM

<DT><B><a href=ppmtobmp.html>ppmtobmp</a>     </B>
<DD>
convert PPM to Windows or OS/2 Bitmap file

<DT><B><a href=winicontoppm.html>winicontoppm</a></B>
<DD>
convert Windows icon file to PPM

<DT><B><a href=ppmtowinicon.html>ppmtowinicon</a></B>
<DD>
convert PPM to Windows icon file

<DT><B><a href=giftopnm.html>giftopnm</a>     </B>
<DD>
convert GIF to PNM

<DT><B><a href=pamtogif.html>pamtogif</a>     </B>
<DD>
convert PAM or PNM to GIF

<DT><B><a href=ppmtogif.html>ppmtogif</a>     </B>
<DD>
obsolete compatibility interface to <b>pamtogif</b>

<DT><B><a href=pnmtopng.html>pnmtopng</a>     </B>
<DD>
convert Netpbm format to Portable Network Graphics

<DT><B><a href=pngtopam.html>pngtopam</a>     </B>
<DD>
convert PNG (Portable Network Graphics) to Netpbm formats

<DT><B><a href=pngtopnm.html>pngtopnm</a>     </B>
<DD>obsolete version of <b><a href="pngtopam.html">pngtopam</a></b>
(kept because it may have fewer bugs)

<DT><B><a href=pamrgbatopng.html>pamrgbatopng</a>     </B>
<DD>
convert PAM color/transparency image to PNG

<DT><B><a href=palmtopnm.html>palmtopnm</a>    </B>
<DD>
convert Palm pixmap to Netpbm formats

<DT><B><a href=pnmtopalm.html>pnmtopalm</a>    </B>
<DD>
convert Netpbm formats to Palm pixmap

<DT><B><a href=ddbugtopbm.html>ddbugtopbm</a>    </B>
<DD>
convert Palm DiddleBug image to PBM

<DT><B><a href=jbigtopnm.html>jbigtopnm</a>    </B>
<DD>
convert JBIG BIE (compressed bitmap) to PNM

<DT><B><a href=pamtopnm.html>pamtopnm</a></B>
<DD>convert a PAM image to PBM, PGM, or PPM

<DT><B><a href=pnmtojbig.html>pnmtojbig</a>    </B>
<DD>convert PNM to JBIG BIE (compressed bitmap)

<DT><B><a href=pnmtofiasco.html>pnmtofiasco</a>  </B>
<DD>convert Netpbm image to Fiasco (wfa) highly compressed format

<DT><B><a href=fiascotopnm.html>fiascotopnm</a>  </B>
<DD>convert Fiasco (wfa) highly compressed format to Netpbm image

<DT><b><a href="pamtosvg.html">pamtosvg</a></b>
<dd>convert Netpbm image to Scalable Vector Graphics (SVG); trace image

<DT><B><a href=pamtopfm.html>pamtopfm</a>  </B>
<DD>convert PAM/PNM to HDRshop PFM (Portable Float Map)

<DT><B><a href=pfmtopam.html>pfmtopam</a>  </B>
<DD>convert HDRshop PFM (Portable Float Map) to PAM
     
<DT><B><a href=pbmtomrf.html>pbmtomrf</a>  </B>
<DD>convert PBM image to MRF (compressed bitmap)

<DT><B><a href=mrftopbm.html>mrftopbm</a>  </B>
<DD>convert MRF (compressed bitmap) to PBM

<DT><B><a href=hpcdtoppm.html>hpcdtoppm</a>    </B>
<DD>convert photo CD to PPM

<DT><B><a href=pcdovtoppm.html>pcdovtoppm</a>      </B>
<DD>Convert a photo CD PCD overview file to PPM

<DT><B><a href=pbmtonokia.html>pbmtonokia</a></B>
<DD>convert PBM to Nokia Smart Messaging Format (SMF)

<DT><B><a href=pbmtowbmp.html>pbmtowbmp</a>    </B>
<DD>convert PBM to WAP (Wireless App Protocol) Wireless Bitmap

<DT><B><a href=wbmptopbm.html>wbmptopbm</a>    </B>
<DD>convert WAP (Wireless App Protocol) Wireless Bitmap to PBM

<DT><B><a href=pamtooctaveimg.html>pamtooctave</a>    </B>
<DD>convert PNM/PAM to Gnu Octave image

<DT><B><a href=pamtohtmltbl.html>pamtohtmltbl</a>    </B>
<DD>convert PNM/PAM to an HTML table with a colored cell for each pixel

<DT><B><a href=pbmtomda.html>pbmtomda</a>     </B>
<DD>convert from PBM to Microdesign (for Amstrad PCWs)

<DT><B><a href=mdatopbm.html>mdatopbm</a>     </B>
<DD>convert from Microdesign (for Amstrad PCWs) to PBM

<DT><B><a href=atktopbm.html>atktopbm</a>     </B>
<DD>convert Andrew Toolkit raster object to PBM

<DT><B><a href=pbmtoatk.html>pbmtoatk</a>     </B>
<DD>convert PBM to Andrew Toolkit raster object

<DT><B><a href=brushtopbm.html>brushtopbm</a>   </B>
<DD>convert Xerox doodle brushes to PBM

<DT><B><a href=cmuwmtopbm.html>cmuwmtopbm</a>   </B>
<DD>convert CMU window manager format to PBM

<DT><B><a href=g3topbm.html>g3topbm</a>      </B>
<DD>convert Group 3 FAX to PBM

<DT><B><a href=pbmtog3.html>pbmtog3</a>      </B>
<DD>convert PBM to Group 3 FAX

<DT><B><a href=icontopbm.html>icontopbm</a>    </B>
<DD>convert Sun icon to PBM

<DT><B><a href=pbmtoicon.html>pbmtoicon</a>    </B>
<DD>convert PBM to Sun icon

<DT><B><a href=gemtopnm.html>gemtopnm</a>     </B>
<DD>convert GEM .img format to Netpbm format

<DT><B><a href=macptopbm.html>macptopbm</a>    </B>
<DD>convert MacPaint to PBM

<DT><B><a href=pbmtomacp.html>pbmtomacp</a>    </B>
<DD>convert PBM to MacPaint

<DT><B><a href=mgrtopbm.html>mgrtopbm</a>     </B>
<DD>convert MGR format to PBM

<DT><B><a href=pbmtomgr.html>pbmtomgr</a>     </B>
<DD>convert PBM to MGR format

<DT><B><a href=infotopam.html>infotopam</a>   </B>
<DD>convert Amiga .info icons to PAM

<DT><B><a href=neotoppm.html>neotoppm</a></B>
<DD>convert Atari Neochrome (.neo) image to PPM

<DT><B><a href=ppmtoneo.html>ppmtoneo</a></B>
<DD>convert PPM image to Atari Neochrome (.neo)

<DT><B><a href=pi1toppm.html>pi1toppm</a>     </B>
<DD>convert Atari Degas .pi1 to PPM

<DT><B><a href=ppmtopi1.html>ppmtopi1</a>     </B>
<DD>convert PPM to Atari Degas .pi1

<DT><B><a href=pc1toppm.html>pc1toppm</a>     </B>
<DD>convert Atari Degas .pc1 (compressed pi1) to PPM

<DT><B><a href=pi3topbm.html>pi3topbm</a>     </B>
<DD>convert Atari Degas .pi3 to PBM

<DT><B><a href=pbmtopi3.html>pbmtopi3</a>     </B>
<DD>convert PBM to Atari Degas .pi3

<DT><B><a href=xbmtopbm.html>xbmtopbm</a>     </B>
<DD>convert X10 or X11 bitmap to PBM

<DT><B><a href=pbmtoxbm.html>pbmtoxbm</a>     </B>
<DD>convert PBM to X10 or X11 bitmap

<DT><B><a href=ybmtopbm.html>ybmtopbm</a>     </B>
<DD>convert Bennet Yee &quot;face&quot; file into PBM

<DT><B><a href=pbmtoybm.html>pbmtoybm</a>     </B>
<DD>convert PBM into Bennet Yee &quot;face&quot; file

<DT><B><a href=pbmtoepson.html>pbmtoepson</a>   </B>
<DD>convert PBM to Epson 9-pin printer graphics

<DT><B><a href=pbmtoescp2.html>pbmtoescp2</a>   </B>
<DD>convert PBM to Epson ESC/P2 printer graphics

<DT><B><a href=escp2topbm.html>escp2topbm</a>   </B>
<DD>convert Epson ESC/P2 printer graphics to PBM

<DT><B><a href=pbmto10x.html>pbmto10x</a>     </B>
<DD>convert PBM to Gemini 10x printer graphics

<DT><B><a href=pnmtopclxl.html>pnmtopclxl</a>      </B>
<DD>convert PNM to HP PCL-XL (PCL 6) printer language

<DT><B><a href=ppmtopjxl.html>ppmtopjxl</a></B>
<DD>convert from PPM to HP Paintjet XL PCL printer stream

<DT><B><a href=pbmtolj.html>pbmtolj</a>      </B>
<DD>convert PBM to HP LaserJet black and white graphics

<DT><B><a href=ppmtolj.html>ppmtolj</a>      </B>
<DD>convert PPM to HP LaserJet color graphics (PCL 5)

<DT><B><a href=pjtoppm.html>pjtoppm</a>      </B>
<DD>convert HP PaintJet file to PPM

<DT><B><a href=ppmtopj.html>ppmtopj</a>      </B>
<DD>convert PPM to HP PaintJet file

<DT><B><a href=thinkjettopbm.html>thinkjettopbm</a></B>
<DD>convert HP Thinkjet printer stream to PBM

<DT><B><a href=pbmtoppa.html>pbmtoppa</a></B>
<DD>convert PBM to HP PPA (Printer Performance Architecture) printer stream

<DT><B><a href=ppmtomitsu.html>ppmtomitsu</a></B>
<DD>convert from PPM to Mitsubishi S340-10 printer stream

<DT><B><a href=pbmtoibm23xx.html>pbmtoibm23xx</a></B>
<DD>convert from PBM to IBM 23XX printer stream

<DT><B><a href=ppmtoterm.html>ppmtoterm</a>     </B>
<DD>Display PPM image on ANSI standard text terminal

<DT><B><a href=pbmto4425.html>pbmto4425</a>     </B>
<DD>Display PBM image on AT&amp;T 4425 ASCII terminal with gfx chars

<DT><B><a href=pbmtoascii.html>pbmtoascii</a>   </B>
<DD>convert PBM to ASCII graphic form

<DT><B><a href=asciitopgm.html>asciitopgm</a>   </B>
<DD>convert ASCII character graphics to PGM

<DT><B><a href=pbmtobbnbg.html>pbmtobbnbg</a>   </B>
<DD>convert PBM to BBN BitGraph graphics

<DT><B><a href=pbmtocmuwm.html>pbmtocmuwm</a>   </B>
<DD>convert PBM to CMU window manager format

<DT><B><a href=pbmtogem.html>pbmtogem</a>     </B>
<DD>convert PBM into GEM .img file

<DT><B><a href=pbmtogo.html>pbmtogo</a>      </B>
<DD>convert PBM to GraphOn graphics

<DT><B><a href=pbmtoplot.html>pbmtoplot</a>    </B>
<DD>convert PBM into Unix <b>plot</b> file

<DT><B><a href=pbmtoptx.html>pbmtoptx</a>     </B>
<DD>convert PBM to Printronix graphics

<DT><B><a href=pbmtozinc.html>pbmtozinc</a>    </B>
<DD>convert PBM to Zinc Interface Library icon

<DT><B><a href=fitstopnm.html>fitstopnm</a>    </B>
<DD>convert FITS format to PNM

<DT><B><a href=pamtofits.html>pamtofits</a>    </B>
<DD>convert Netpbm formats to FITS format

<DT><B><a href=fstopgm.html>fstopgm</a>      </B>
<DD>convert Usenix FaceSaver(tm) format to PGM

<DT><B><a href=pgmtofs.html>pgmtofs</a>      </B>
<DD>convert PGM to Usenix FaceSaver(tm) format

<DT><B><a href=hipstopgm.html>hipstopgm</a>    </B>
<DD>convert HIPS format to PGM

<DT><B><a href=lispmtopgm.html>lispmtopgm</a>   </B>
<DD>convert a Lisp Machine bitmap file into PGM format

<DT><B><a href=pgmtolispm.html>pgmtolispm</a>   </B>
<DD>convert PGM into Lisp Machine format

<DT><B><a href=pnmtops.html>pnmtops</a>      </B>
<DD>convert Netpbm formats to Postscript

<DT><B><a href=pstopnm.html>pstopnm</a>      </B>
<DD>convert Postscript to Netpbm formats

<DT><B><a href=psidtopgm.html>psidtopgm</a>    </B>
<DD>convert PostScript &quot;image&quot; data to PGM

<DT><B><a href=pbmtolps.html>pbmtolps</a>     </B>
<DD>convert PBM image to Postscript using lines

<DT><B><a href=pbmtoepsi.html>pbmtoepsi</a>    </B>
<DD>convert a PBM image to encapsulated Postscript preview bitmap

<DT><B><a href=pbmtopsg3.html>pbmtopsg3</a></B>
<DD>convert PBM images to Postscript using G3 fax compression.

<DT><B><a href=rawtopgm.html>rawtopgm</a>     </B>
<DD>convert raw grayscale bytes to PGM

<DT><B><a href=gouldtoppm.html>gouldtoppm</a>   </B>
<DD>convert Gould scanner file to PPM

<DT><B><a href=ilbmtoppm.html>ilbmtoppm</a>    </B>
<DD>convert IFF ILBM to PPM

<DT><B><a href=ppmtoilbm.html>ppmtoilbm</a>    </B>
<DD>convert PPM to IFF ILBM

<DT><B><a href=imgtoppm.html>imgtoppm</a>     </B>
<DD>convert Img-whatnot to PPM

<DT><B><a href=mtvtoppm.html>mtvtoppm</a>     </B>
<DD>convert MTV ray-tracer output to PPM

<DT><B><a href=pcxtoppm.html>pcxtoppm</a>     </B>
<DD>convert PC Paintbrush format to PPM

<DT><B><a href=picttoppm.html>picttoppm</a>    </B>
<DD>convert Macintosh PICT to PPM

<DT><B><a href=ppmtopict.html>ppmtopict</a>    </B>
<DD>convert PPM to Macintosh PICT

<DT><B><a href=qrttoppm.html>qrttoppm</a>     </B>
<DD>convert QRT ray-tracer output to PPM

<DT><B><a href=rawtoppm.html>rawtoppm</a>     </B>
<DD>convert raw RGB bytes to PPM

<DT><B><a href=sldtoppm.html>sldtoppm</a>     </B>
<DD>convert an AutoCAD slide file into a PPM

<DT><B><a href=spctoppm.html>spctoppm</a>     </B>
<DD>convert Atari compressed Spectrum to PPM

<DT><B><a href=sputoppm.html>sputoppm</a>     </B>
<DD>convert Atari uncompressed Spectrum to PPM

<DT><B><a href=tgatoppm.html>tgatoppm</a>     </B>
<DD>convert TrueVision Targa file to PPM

<DT><B><a href=pamtotga.html>pamtotga</a>     </B>
<DD>convert PAM to TrueVision Targa file

<DT><B><a href=ximtoppm.html>ximtoppm</a>     </B>
<DD>convert Xim to PPM

<DT><B><a href=xpmtoppm.html>xpmtoppm</a>     </B>
<DD>convert XPM format to PPM

<DT><B><a href=ppmtoxpm.html>ppmtoxpm</a>     </B>
<DD>convert PPM to XPM format

<DT><B><a href=yuvtoppm.html>yuvtoppm</a>     </B>
<DD>convert Abekas YUV format to PPM

<DT><B><a href=eyuvtoppm.html>eyuvtoppm</a>    </B>
<DD>convert Encoder/Berkeley YUV format to PPM

<DT><B><a href=ppmtoeyuv.html>ppmtoeyuv</a>    </B>
<DD>convert PPM to Encoder/Berkeley YUV format

<DT><B><a href=ppmtoyuv.html>ppmtoyuv</a>     </B>
<DD>convert PPM to Abekas YUV format

<DT><B><a href=ppmtoyuvsplit.html>ppmtoyuvsplit</a></B>
<DD>convert PPM to 3 subsampled raw Stanford MPEG YUV files

<DT><B><a href=yuvsplittoppm.html>yuvsplittoppm</a> </B>
<DD>merge 3 subsampled raw YUV files to one PPM

<DT><B><a href=ppmtoacad.html>ppmtoacad</a>    </B>
<DD>convert PPM to AutoCAD database or slide

<DT><B><a href=ppmtoicr.html>ppmtoicr</a>     </B>
<DD>convert PPM to NCSA ICR graphics

<DT><B><a href=ppmtopcx.html>ppmtopcx</a>     </B>
<DD>convert PPM to PC Paintbrush format

<DT><B><a href=ppmtopuzz.html>ppmtopuzz</a>    </B>
<DD>convert PPM to X11 &quot;puzzle&quot; file

<DT><B><a href=rasttopnm.html>rasttopnm</a>    </B>
<DD>convert Sun raster file to Netpbm formats

<DT><B><a href=pnmtorast.html>pnmtorast</a>    </B>
<DD>convert Netpbm formats to Sun raster file

<DT><B><a href=tifftopnm.html>tifftopnm</a>    </B>
<DD>convert TIFF file to PNM

<DT><B><a href=pamtotiff.html>pamtotiff</a>    </B>
<DD>convert Netpbm formats to TIFF RGB file

<DT><B><a href=pnmtotiffcmyk.html>pnmtotiffcmyk</a></B>
<DD>convert Netpbm formats to TIFF CMYK file

<DT><B><a href=xwdtopnm.html>xwdtopnm</a>     </B>
<DD>convert X10 or X11 window dump to Netpbm formats

<DT><B><a href=pnmtoxwd.html>pnmtoxwd</a>     </B>
<DD>convert Netpbm formats to X11 window dump

<DT><B><a href=cameratopam.html>cameratopam</a></B>
<DD>convert raw camera image to PAM

<DT><B><a href=411toppm.html>411toppm</a>     </B>
<DD>convert 411 (Sony Mavica) to PPM

<DT><B><a href=ppmtosixel.html>ppmtosixel</a>   </B>
<DD>convert PPM to DEC sixel format

<DT><B><a href=ppmtouil.html>ppmtouil</a>     </B>
<DD>convert PPM to Motif UIL icon file

<DT><B><a href=sbigtopgm.html>sbigtopgm</a>    </B>
<DD>convert Santa Barbara Instrument Group CCD file to PGM

<DT><B><a href=vidtoppm.html>vidtoppm</a>     </B>
<DD>convert Parallax XVideo JPEG to sequence of PPM files

<DT><B><a href=pnmtorle.html>pnmtorle</a>     </B>
<DD>convert PNM to Utah Raster Toolkit (urt/rle) file

<DT><B><a href=rletopnm.html>rletopnm</a>     </B>
<DD>convert Utah Raster Toolkit (urt/rle) file to PNM

<DT><B><a href=pamtodjvurle.html>pamtodjvurle</a>     </B>
<DD>convert PNM/PAM to DjVu Color RLE format

<DT><B><a href=pbmtodjvurle.html>pbmtodjvurle</a>     </B>
<DD>convert PBM to DjVu Bitonal RLE format

<DT><B><a href=rlatopam.html>rlatopam</a></B>
<DD>convert Alias/Wavefront RLA and RPF to PAM

<DT><B><a href=ppmtoleaf.html>ppmtoleaf</a>    </B>
<DD>convert PPM to Interleaf

<DT><B><a href=leaftoppm.html>leaftoppm</a>    </B>
<DD>convert Interleaf to PPM

<DT><B><a href=bioradtopgm.html>bioradtopgm</a>  </B>
<DD>convert Biorad confocal image to PGM

<DT><B><a href=pbmtoln03.html>pbmtoln03</a>    </B>
<DD>convert PGM image to Dec LN03+ Sixel image

<DT><B><a href=pamtompfont.html>pamtompfont</a>      </B>
<DD>convert Netpbm image to Mplayer bitmap font

<DT><B><a href=pbmtopk.html>pbmtopk</a>      </B>
<DD>convert PBM image to packed format (PK) font

<DT><B><a href=pktopbm.html>pktopbm</a>      </B>
<DD>convert packed format (PK) font to PBM image

<DT><B><a href=pamtohdiff.html>pamtohdiff</a></B>
<DD>convert PAM image to horizontal difference version of same

<DT><B><a href=hdifftopam.html>hdifftopam</a></B>
<DD>convert horizontal difference PAM back to original image

<DT><B><a href=pnmtoddif.html>pnmtoddif</a></B>
<DD>convert from Netpbm formats to DDIF

<DT><B><a href=pnmtosgi.html>pnmtosgi</a></B>
<DD>convert from Netpbm formats to SGI format

<DT><B><a href=sgitopnm.html>sgitopnm</a></B>
<DD>convert from SGI format to Netpbm formats

<DT><B><a href=pnmtosir.html>pnmtosir</a></B>
<DD>convert from Netpbm formats to Solitaire Image Recorder file
(MGI Type 11 or 17)

<DT><B><a href=sirtopnm.html>sirtopnm</a></B>
<DD>convert from Solitaire Image Recorder file to Netpbm formats.

<DT><B><a href=spottopgm.html>spottopgm</a></B>
<DD>convert SPOT satellite image to PGM

<DT><B><a href=pamtoxvmini.html>pamtovmini</a></B>
<DD>convert from Netpbm formats to Xv "thumbnail" picture

<DT><B><a href=xvminitoppm.html>xvminitoppm</a></B>
<DD>convert Xv "thumbnail" picture to PPM

<DT><B><a href=zeisstopnm.html>zeisstopnm</a></B>
<DD>convert a Zeiss confocal file to Netpbm format

<DT><B><a href=ppmtoarbtxt.html>ppmtoarbtxt</a></B>
<DD>convert PPM to just about any text-based format, using a grammar file
     
</DL>



<H2 id="generators">Image Generators</H2>

<P>
All of these generate Netpbm format output.

<DL COMPACT>

<DT><a href=pbmmake.html><b>pbmmake</b></a>
<DD>create a blank PBM image of a specified size

<DT><a href=pgmmake.html><b>pgmmake</b></a>
<DD>create a PGM image of a specified size and shade of gray
     
<DT><a href=ppmmake.html><b>ppmmake</b></a>
<DD>create a PPM image of a specified size and color
     
<DT><a href=pgmramp.html><b>pgmramp</b></a>
<DD>generate a grayscale ramp (gradient)

<DT><a href=pamgradient.html><b>pamgradient</b></a>
<DD>create a four-corner gradient image

<DT><a href=ppmpat.html><b>ppmpat</b></a>
<DD>create a pretty PPM image

<DT><a href=ppmrainbow.html><b>ppmrainbow</b></a>
<DD>create a spectrum-like image with colors fading together.

<DT><a href=ppmrough.html><b>ppmrough</b></a>
<DD>create PPM image of two colors with a ragged border between them

<DT><a href=pgmnoise.html><b>pgmnoise</b></a>
<DD>create a PGM image of white noise

<DT><a href=pbmtext.html><b>pbmtext</b></a>
<DD>render text into a PBM image

<DT><B><a href=pbmtextps.html>pbmtextps</a>     </B>
<DD>
     render text into a PBM image using a Postscript interpreter
     
<DT><B><a href=pbmupc.html>pbmupc</a>        </B>
<DD>
     create a Universal Product Code PBM image

<DT><B><a href=pamstereogram.html>pamstereogram</a>        </B>
<DD>
     create a single image stereogram from a height map

<DT><B><a href=ppmwheel.html>ppmwheel</a>        </B>
<DD>
     generate a hue-value color wheel

<DT><B><a href=ppmcie.html>ppmcie</a>        </B>
<DD>
     generate a CIE color map PPM image

<DT><B><a href=pbmpage.html>pbmpage</a>       </B>
<DD>
     create a printer test pattern page in PBM format

<DT><B><a href=pamseq.html>pamseq</a></B>
<DD>
     create a PAM image of all possible tuple values.  E.g.
     a color map containing all possible colors of given maxval

<DT><B><a href=pamgauss.html>pamgauss</a></B>
<DD>
     create a PAM image of a Gaussian (bell curve; normal curve) function.

<DT><B><a href=ppm3d.html>ppm3d</a></B>
<DD>generate a blue/green 3D glasses image from two images

</DL>


<H2 id="editors">Image Editors</H2>

<P>All of these work on the Netpbm formats

<DL COMPACT>
<DT><B><a href=ppmlabel.html>ppmlabel</a>      </B>
<DD>Add text to an image

<DT><B><a href=ppmdraw.html>ppmdraw</a>      </B>
<DD>Draw text, lines, shapes, etc. on an image

<DT><B><a href=ppmshadow.html>ppmshadow</a></B>
<DD>add a shadow to an image so it looks like it's floating

<DT><B><a href=pgmdeshadow.html>pgmdeshadow</a></B>
<DD>deshadow a PGM image

<DT><B><a href=ppmbrighten.html>ppmbrighten</a>   </B>
<DD>brighten or dim an image -- change saturation and value

<DT><B><a href=ppmflash.html>ppmflash</a></B>
<DD>brighten an image

<DT><B><a href=ppmdim.html>ppmdim</a>        </B>
<DD>dim an image - different way from ppmbrighten

<DT><B><a href=ppmfade.html>ppmfade</a></B>
<DD>Produce series of images fading from one to another
     
<DT><B><a href=pbmreduce.html>pbmreduce</a>     </B>
<DD>reduce a PBM N times, using Floyd-Steinberg

<DT><B><a href=pnmnorm.html>pnmnorm</a>       </B>
<DD>normalize contrast 

<DT><B><a href=pbmpscale.html>pbmpscale</a>     </B>
<DD>enlarge a PBM image with edge smoothing

<DT><B><a href=pamscale.html>pamscale</a>      </B>
<DD>scale/resample an image with high precision

<DT><B><a href=pnmscale.html>pnmscale</a>      </B>
<DD>scale an image with high precision - obsolete

<DT><B><a href=pnmscalefixed.html>pnmscalefixed</a> </B>
<DD>scale an image quickly with low precision

<DT><B><a href=pamenlarge.html>pamenlarge</a>    </B>
<DD>enlarge an image N times

<DT><B><a href=pamperspective.html>pamperspective</a>    </B>
<DD>Change perspective distortion in an image

<DT><B><a href=ppmdither.html>ppmdither</a>     </B>
<DD>ordered dither for color images

<DT><B><a href=pamditherbw.html>pamditherbw</a>     </B>
<DD>dither a grayscale image to black and white (convert PGM to PBM)

<DT><B><a href=pamthreshold.html>pamthreshold</a>     </B>
<DD>threshold a grayscale image to black and white (convert PGM to PBM)

<DT><B><a href=pnmcolormap.html>pnmcolormap</a></B>
<DD>Choose the N best colors to represent an image; create a colormap

<DT><B><a href=pnmremap.html>pnmremap</a></B>
<DD>Replace colors in an image with those from a color map

<DT><B><a href=ppmquant.html>ppmquant</a>      </B>
<DD>quantize colors in a color image down to fewer colors - obsolete

<DT><B><a href=pnmquant.html>pnmquant</a>      </B>
<DD>quantize colors/shades in a color or grayscale image down to fewer

<DT><B><a href=ppmquantall.html>ppmquantall</a>   </B>
<DD>quantize colors on many files

<DT><B><a href=ppmrelief.html>ppmrelief</a>     </B>
<DD>run a Laplacian Relief filter on a PPM

<DT><B><a href=pamfunc.html>pamfunc</a></B>
<DD>apply simple arithmetic function to samples in an image
     
<DT><B><a href=pamarith.html>pamarith</a>      </B>
<DD>apply simple arithmetic binary function to samples in two images

<DT><B><a href=pamsummcol.html>pamsummcol</a>      </B>
<DD>summarize (sum, average, etc) an image by column

<DT><B><a href=pnmcat.html>pnmcat</a>        </B>
<DD>concatenate images

<DT><B><a href=pnmpad.html>pnmpad</a>        </B>
<DD>add borders to an image

<DT><B><a href=pamcomp.html>pamcomp</a>       </B>
<DD>create composite (overlay) of images

<DT><B><a href=pnmcomp.html>pnmcomp</a>       </B>
<DD>obsolete version of <b><a href="pamcomp.html">pamcomp</a></b>
(kept because it may have fewer bugs)

<DT><B><a href=ppmmix.html>ppmmix</a>        </B>
<DD>mix (overlay) two images.

<DT><B><a href=pnmcrop.html>pnmcrop</a>       </B>
<DD>crop all like-colored borders off an image

<DT><B><a href=pamcut.html>pamcut</a></B>
<DD>select a rectangular region from an image

<DT><B><a href=pnmcut.html>pnmcut</a>        </B>
<DD>obsolete version of <B><a href=pamcut.html>pamcut</a></B> 
(kept because it may have fewer bugs)

<DT><B><a href=pamdice.html>pamdice</a></B>
<DD>slice an image into many horizontally and/or vertically

<DT><B><a href=pamundice.html>pamundice</a></B>
<DD>Assemble an image from tiles (opposite of <b>pamdice</b>)

<DT><B><a href=pamdeinterlace.html>pamdeinterlace</a></B>

<DD>remove every other row from an image

<DT><B><a href=pammixinterlace.html>pammixinterlace</a></B>

<DD>mix adjacent lines to merge interlaced images

<DT><B><a href=pnmstitch.html>pnmstitch</a></b>

<DD>stitch together panoramic (side-by-side) photographs

<DT><B><a href=ppmglobe.html>ppmglobe</a></b>

<DD>Turn a cylindrical projection into strips that can be glued onto a sphere

<DT><B><a href=pamlookup.html>pamlookup</a></b>
<DD>map an image to a new image by using it as indices into a table
     
<DT><B><a href=pamdepth.html>pamdepth</a>      </B>
<DD>change the maxval in an image

<DT><B><a href=pamendian.html>pamendian</a></B>
<DD>Swap bytes in multi-byte samples of a PAM image
     
<DT><B><a href=pamflip.html>pamflip</a>       </B>
<DD>perform one or more flip operations on an image

<DT><B><a href=pamstretch.html>pamstretch</a></B>
<DD>scale up an image by inserting interpolated pixels

<DT><B><a href=pamstretch.html>pamstretch-gen</a></B>
<DD>scale by non-integer values using pamstretch and pamscale

<DT><B><a href=pnminvert.html>pnminvert</a>     </B>
<DD>invert an image

<DT><B><a href=pnmgamma.html>pnmgamma</a>      </B>
<DD>perform gamma correction on an image

<DT><B><a href=pnmhisteq.html>pnmhisteq</a></B>
<DD>histogram equalize image to increase contrast

<DT><B><a href=pnmmargin.html>pnmmargin</a>     </B>
<DD>add a margin to an image

<DT><B><a href=pnmpaste.html>pnmpaste</a>      </B>
<DD>paste a rectangle into an image

<DT><B><a href=pnmrotate.html>pnmrotate</a>     </B>
<DD>rotate an image

<DT><B><a href=pnmshear.html>pnmshear</a>      </B>
<DD>shear an image

<DT><B><a href=pgmabel.html>pgmabel</a></B>
<DD>create cross-section of an image using Abel integration for deconvolution

<DT><B><a href=pnmsmooth.html>pnmsmooth</a>     </B>
<DD>smooth an image

<DT><B><a href=pgmmedian.html>pgmmedian</a>     </B>
<DD>apply a median filter to an image

<DT><B><a href=pamaddnoise.html>pamaddnoise</a>     </B>
<DD>add noise to an image

<DT><B><a href=pnmtile.html>pnmtile</a>       </B>
<DD>replicate an image into a specified size

<DT><B><a href=pbmclean.html>pbmclean</a>      </B>
<DD>remove lone pixels (snow) from a PBM image

<DT><B><a href=pnmalias.html>pnmalias</a>      </B>
<DD>antialias an image

<DT><B><a href=ppmchange.html>ppmchange</a>     </B>
<DD>change all of one color to another in PPM image

<DT><B><a href=pnmnlfilt.html>pnmnlfilt</a></B>
<DD>filter an image by replacing each pixel with a function of nearby pixels

<DT><B><a href=ppmshift.html>ppmshift</a>      </B>
<DD>shift lines of PPM image left or right a random amount

<DT><B><a href=ppmspread.html>ppmspread</a>     </B>
<DD>move pixels of PPM image a random amount

<DT><B><a href=pnmconvol.html>pnmconvol</a>     </B>
<DD>general MxN convolution on an image.  Can blur an image.

<DT><B><a href=pgmmorphconv.html>pgmmorphconv</a></b>
<DD>perform morphological convolutions on a PGM image: dilation and erosion.
     
<DT><B><a href=pgmminkowski.html>pgmminkowski</a></b>
<DD>Compute Minkowski integral over a PGM image</DD>

<DT><B><a href=pbmminkowski.html>pbmminkowski</a></b>
<DD>Compute Minkowski integral over a PBM image</DD>

<DT><B><a href=pamedge.html>pamedge</a>       </B>
<DD>edge-detect (outline) an image

<DT><B><a href=pammasksharpen.html>pammasksharpen</a>       </B>
<DD>sharpen an image via an unsharp mask

<DT><B><a href=rgb3toppm.html>rgb3toppm</a>     </B>
<DD>combine three PGMs into one PPM

<DT><B><a href=ppmtorgb3.html>ppmtorgb3</a>     </B>
<DD>separate a PPM into three PGMs

<DT><B><a href=pgmenhance.html>pgmenhance</a>    </B>
<DD>edge-enhance a PGM image

<DT><B><a href=pbmlife.html>pbmlife</a>       </B>
<DD>apply Conway's rules of Life to a PBM image

<DT><B><a href=ppmdist.html>ppmdist</a>       </B>
<DD>map colors to high contrast grayscales arbitrarily

<DT><B><a href=ppmntsc.html>ppmntsc</a>       </B>
<DD>adjust colors so they are legal for NTSC or PAL television

</DL>


<H2 id="analyzers">Image Analyzers</H2>

<P>
These all work on the Netpbm formats as input.

<DL COMPACT>

<DT><B><a href=pamfile.html>pamfile</a>       </B>
<DD>describe an image's vital characteristics

<DT><B><a href=pnmpsnr.html>pnmpsnr</a>       </B>
<DD>measure difference between two images

<DT><B><a href=pamslice.html>pamslice</a>      </B>
<DD>print a row or column of an image in ASCII decimal

<DT><B><a href=pgmtexture.html>pgmtexture</a>    </B>
<DD>calculate textural features on a PGM image

<DT><B><a href=pgmhist.html>pgmhist</a>       </B>
<DD>print a histogram of the values in a PGM image

<DT><B><a href=ppmhist.html>ppmhist</a>       </B>
<DD>print a histogram of a PPM

<DT><B><a href=pnmhistmap.html>pnmhistmap</a></B>
<DD>draw a histogram of a PGM or PPM

<DT><B><a href=pnmcolormap.html>pnmcolormap</a>      </B>
<DD>create quantization color map for an image

<DT><B><a href=pamsumm.html>pamsumm</a>      </B>
<DD>Summarize (sum, average, etc.) all samples in an image
     
<DT><B><a href=pamsharpness.html>pamsharpness</a>      </B>
<DD>measure the sharpness of an image
     
<DT><B><a href=pamsharpmap.html>pamsharpmap</a>      </B>
<DD>create map of sharpness in an image

<DT><B><a href=pamtilt.html>pamtilt</a></B>
<DD>Measure the tilt of an image, i.e. document skew

</DL>


<H2 id="miscellaneous">Miscellaneous</H2>

<DL COMPACT>

<DT><B><a href=pamchannel.html>pamchannel</a></B>
<DD>extract individual planes (channel, e.g. R, G, or B) from an image

<DT><B><a href=pamstack.html>pamstack</a></B>
<DD>stack the planes of multiple PAM images into a single output image

<DT><B><a href=pampick.html>pampick</a></B>
<DD>pick images out of a multi-image Netpbm image stream

<DT><B><a href=pamsplit.html>pamsplit</a></B>
<DD>split a multi-image Netpbm file into multiple 1-image files

<DT><b><a href="pamfixtrunc.html"></a></b>
<dd>repair a Netpbm image whose file is truncated

<DT><B><a href=pambayer.html>pambayer</a></B>
<DD>interpret Bayer patterns

<DT><B><a href=pamx.html>pamx</a></B>
<DD>display a Netpbm image in an X Window System window

<DT><B><a href=ppmsvgalib.html>ppmsvgalib</a></B>
<DD>display a PPM image on a Linux virtual console using Svgalib

<DT><B><a href=pbmmask.html>pbmmask</a></B>
<DD>create a mask bitmap from a regular bitmap

<DT><B><a href=ppmcolormask.html>ppmcolormask</a></B>
<DD>create mask of areas of a certain color in an image

<DT><B><a href=pambackground.html>pambackground</a></B>
<DD>create mask of the background of an image

<DT><B><a href=pnmindex.html>pnmindex</a>      </B>
<DD>build a visual index of a bunch of Netpbm images

<DT><B><a href=pnmmontage.html>pnmmontage</a>    </B>
<DD>build multiple Netpbm images into a single montage image

<DT><B><a href=pgmbentley.html>pgmbentley</a>    </B>
<DD>Bentleyize a PGM image

<DT><B><a href=pgmcrater.html>pgmcrater</a>     </B>
<DD>create cratered terrain by fractal forgery

<DT><B><a href=pamoil.html>pamoil</a>        </B>
<DD>turn a PNM or PAM image into an oil painting

<DT><B><a href=ppmforge.html>ppmforge</a>      </B>
<DD>fractal forgeries of clouds, planets, and starry skies

<DT><B><a href=pgmkernel.html>pgmkernel</a>     </B>
<DD>generate a convolution kernel

<DT><B><a href=ppmtv.html>ppmtv</a>         </B>
<DD>make an image lined so it looks like an old TV

<DT><B><a href=pampop9.html>pampop9</a>         </B>
<DD>simulate a multi-lens camera such as the Pop9

<DT><B><a href=ppmdmkfont.html>ppmdmkfont</a>         </B>
<DD>create Ppmdfont &quot;standard&quot;

<DT><B><a href=ppmddumpfont.html>ppmddumpfont</a>         </B>
<DD>dump a Ppmdfont file

<DT><B><a href=ppmdcfont.html>ppmdcfont</a>         </B>
<DD>Turn a Ppmdfont file into C source for a builtin font
     
</DL>


<H3 id="obsolete">Obsolete Names</H3>
<p>There used to be programs by the following names.  Each has been either
renamed to a more illustrative name, or superseded by a more general
function.  In most cases, Netpbm is installed with symbolic links that allow
old programs and procedures to use these names but run the replacement
programs:

<UL>
<LI><b><a href=ppmtotga.html>ppmtotga</a></b>
<LI><b><a href=pnmnoraw.html>pnmnoraw</a></b>
<LI><b><a href=gemtopbm.html>gemtopbm</a></b>
<LI><b><a href=pnminterp.html>pnminterp</a></b>
<LI><b><a href=pgmoil.html>pgmoil</a></b>
<LI><b><a href=ppmtojpeg.html>ppmtojpeg</a></b>
<LI><b><a href=bmptoppm.html>bmptoppm</a></b>
<LI><b><a href=pgmnorm.html>pgmnorm</a></b>
<LI><b><a href=ppmnorm.html>ppmnorm</a></b>
<LI><b><a href=pnmfile.html>pnmfile</a></b>
<LI><b><a href=pnmarith.html>pnmarith</a></b>
<LI><b><a href=pgmedge.html>pgmedge</a></b>
<LI><b><a href=ppmtouil.html>ppmtoouil</a></b>
<LI><b><a href=pnmtoplainpnm.html>pnmtoplainpnm</a></b>
<LI><b><a href=pnmtofits.html>pnmtofits</a></b>
<LI><b><a href=pnmtotiff.html>pnmtotiff</a></b>
<LI><b><a href=pnmsplit.html>pnmsplit</a></b>
<LI><b><a href=pnmdepth.html>pnmdepth</a></b>
</UL>


</body> </html>